This program rotates images 90, 180, or 270 degrees. Alternatively, this program flips images horizontally or vertically. It can use materials as input and run the same operation on all of the material’s textures.
Parameters
Texture
This parameter is where you select your input texture that will be rotated or flipped.
Material
This parameter is where you select your input material that will be rotated or flipped.
+ and –
These buttons allow you to run multiple inputs at the same time.
Set Alpha to 1
This parameter makes the image fully opaque. For Metallic maps, it is recommended to set this parameter to false since alpha data on the metallic map is used to determine the material’s smoothness.
Correct Normal Colors
This option causes normal colors to be rotated contrary to the Rotate flip operation or color flipped, keeping normal colors correctly oriented while still rotating the image.
For rotated images, this option calls the same function used in the Rotate Normal Colors Program. Using the Correct Normal Colors option is recommended in most cases.
For rotated images, this option calls a simple color flipping operation that performs one of these two operations:
rnew= 1 – rold (horizontal flip)
gnew= 1 – gold (vertical flip)
Operation
This parameter controls the rotation or flip. The options are: rotate 90 degrees rotation, rotate 180 degrees, rotate 270 degrees, flip horizontal, or flip vertical.