Creating a decal from an object

In these tutorials, we are going to be creating decal images from 3D meshes.

Tutorials in this series

We will start with a blender file containing an air vent modeled as multiple meshes. The input file in the first tutorial, once unzipped, contains this Blender file (.blend).

The meshes in the Blender file will be exported as FBX files in the first tutorial, Exporting 3D Objects. Then we will use the FBX files to make decal images in the second tutorial, Creating Decal Images.

In this process, we use Blender and xNormal, both free programs.

Note that these tutorials only cover the exporting process in Blender, not the actual modeling. 3D modeling in Blender is too big a subject for this tutorial. If you would like to learn to model in Blender, I suggest you watch the first 19 videos from this tutorial playlist, then find more videos where a skilled 3D modeler is creating an object so that you can learn what tricks he uses.

Blender modeling background info

You will need some familiarity with Blender to complete this tutorial series, xNormal will be easier to figure out as you go. I also provide background information about the model we will use in the Exporting 3D Objects tutorial.

The 3D model used in this series